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Note:
Photoshop tools and menus are used here as examples which may be
different from other image editing programs.
Correcting Image Distortion
There are several ways to correct distortion in
Photoshop. The first place to click-on should be The Lens Correction
Filter (Photoshop CS 2) which fixes barrel and pincushion distortion,
vignetting, and chromatic aberration. Lets see what each of these problems are
and how you can correct them.
- Barrel distortion causes straight lines to
bow out toward the edges of the image.
- Pincushion distortion is the opposite of
the barrel distortion effect, where straight lines bend inward.
- Vignetting is a defect where the edges,
especially the corners, of an image are darker than the center.
- Chromatic aberration appears as a color
fringe along the edges of objects caused by the lens focusing on different
colors of light in different planes.
Defects depend on the lens focal length or
the f-stop used. You can set the Lens Correction filter to use settings
based on the camera, lens, and focal length used to make the image. You can
also use the filter to rotate an image or fix image perspective caused by
vertical or horizontal camera tilt. The filter’s image grid makes these
adjustments easier and more accurate than using the Transform command.
To correct image perspective and lens flaws:
- Choose Filter > Distort > Lens
Correction.
- Set the grid and image zoom.
- Set any of the following options to
correct your image.
- Remove distortion, correct lens
barrel, or pincushion distortion: Move the slider to straighten
horizontal and vertical lines that bend either away from or toward
the center of the image. You can also use the Remove Distortion tool
to make this correction. Drag toward the center of the image to
correct for barrel distortion and toward the edge of the image to
correct for pincushion distortion. Adjust the Edge option to specify
how you want to handle any resulting blank image edges.
- Vignette: Corrects images
that have darkened edges caused by lens faults or improper lens
hood. Amount sets the amount of lightening or darkening along the
edges of an image. Midpoint specifies the width of area affected by
the Amount slider. Specify a lower number to affect more of the
image. Specify a higher number to restrict the effect to the edges
of the image.
- Chromatic Aberration:
Corrects color fringing. Zoom in on the image preview to get a
closer view of the fringing as you make the correction.
- Fix Red/Cyan Fringe:
Compensates for red/cyan color fringing by adjusting the size of the
red channel relative to the green channel.
- Fix Blue/Yellow Fringe:
Compensates for blue/yellow color fringing by adjusting the size of
the blue channel relative to the green channel.
You can also use the filter to
rotate an image or fix image perspective caused by vertical or
horizontal camera tilt. The filter’s image grid makes these
adjustments easier and more accurate than using the Transform
command.

To correct image perspective as seen on the left image, follow
the steps above.
Vertical Perspective Corrects image
perspective caused by tilting the camera up or down. This makes
vertical lines in an image parallel. Horizontal Perspective Corrects
image perspective, making horizontal lines parallel. Angle Rotates
the image to correct for camera tilt or to make adjustments after
correcting perspective. You can also use the Rotate Straighten tool
to make this correction. Drag along a line in the image that you
want to make vertical or horizontal.
Edge Specifies how to handle the blank areas that result from
pincushion, rotation, or perspective corrections. You can fill blank
areas with transparency or a color, or you can extend the edge
pixels of the image.
Scale Adjusts the image scale up or down. The image pixel dimensions
aren’t changed. The main use is to remove blank areas of the image
caused by pincushion, rotation, or perspective corrections. Scaling
up effectively results in cropping the image and interpolating up to
the original pixel dimensions. To use the grid, select Show Grid at
the bottom of the dialog box. Use the Size control to adjust the
grid spacing and the Color control to change the color of the grid.
You can move the grid to line it up with your image using the Move
Grid tool.
Transform Tool
Another fast and dirty way of correcting perspective, is the Transform tool.
First create a layer . Then choose Edit > Transform > Perspective. Drag the
canvas to create a bigger work space. You can then drag one of four corners (or
all four) of the transform tool to achieve the results you want.

Plug-in Filters for
correcting distortion

The Image Factory Perspective is a plug-in for
Photoshop and other Photoshop Plug-in compatible software to adjust
perspective in images. This plug-in is fast and easy to use, and is
my favorite tool for correcting perspective.
Install the filter plug-in to your Photoshop plug-in filters folder.
The filter should be available under
filter --> Digital Imaging Tools --> Perspective.
This plug-in shows the results of its
calculations in a preview pane (see image above). To better judge
the effect of your settings, the preview can be zoomed by the
zoom-buttons below the preview pane indicated with a "+"
(plus) and "-" (minus) symbol. A percentage of scaling is given
between the zoom buttons. You can click the percentage text to
quickly switch between 100% and best fit. If the preview is larger
than the preview pane you can quickly scroll through the preview by
clicking the mouse in the preview pane and subsequently dragging the
preview.
The preview checkbox next to the preview pane allows you to
switch between previewing the original data and previewing the
filtered data. Mac users can use the cmd-space key sequence quickly
switch the preview checkbox.
In order for the plug-in to determine the depth of perspective
it needs to know what focal length was used when the picture was
taken. Select the closest lens type in the popup menu. If you don't
know the lens type exactly, then start with "wide angle" as default.
If you used a zoom lens with 3x zoom then set the lens type
accordingly:
picture taken while fully zoomed out on the subject, use "wide
angle" picture taken while fully zoomed in on the subject, use "tele"
The three orientation sliders allow you to adjust the rotation
of the picture in regard to the viewer. Try the sliders separately
and you will get an immediate response.
- + The "Horizontal" slider brings the left or
the right edge of the picture towards you.
- + The "Vertical" slider brings the top or
bottom towards you.
- + The "Rotation" slider rotates the picture.
Because of the rotation of the image relative to the
focal point, the image will seem to sheer of the canvas. The
advantage of this calculation is an exact fit of several images that
need to be stitched. Obviously as much of the picture needs to be
preserved. This can be accomplished using the positioning selection.
Selecting "Off" simply turns the image as if the camera is
moved. Selecting "centered" tries to maintain the midpoint.
The resulting pixels for which no original pixels
exist will be black. It is sometimes desirable to have the edge
pixels copied in these void pixels, so that retouching at a later
stage is made easier.
'Edge Replication" turns copying of edge
pixels on or off.
Sampling type
Distorting a digital image requires a technique
called re-sampling. Re-sampling helps the computer decide how an
arbitrary point in the original image is best represented in the
resulting image. The simplest such techniques is called "nearest
neighbor"
interpolation and consists of simply selecting the pixel closest to
the arbitrary point. This is a very quick method but in most cases
results in unwanted "aliasing" artifacts, such as jagged edges along
supposedly sharp edges.
Another method consists of taking the weighted
average of the four pixels closest to the arbitrary point.
"Linear" interpolation is an example of this. It is reasonably
quick and disguises jagged edges, but also tends to blur the image
slightly.
Spline interpolation methods yield even better
results. One such method (known as Lanczos interpolation) is
implemented using the sixteen pixels closest to the arbitrary point.
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